STEAMedge
STEAMedge STEAMedge Academy addresses a growing gap in European teacher education: the need to equip educators with the skills and confidence to...
STEAMedge STEAMedge Academy addresses a growing gap in European teacher education: the need to equip educators with the skills and confidence to...
FAIR GAME addresses the intersection between children’s rights and mental well-being in online gaming environments. As digital gaming communities continue...
DigiCitizenEdu aims to advance Digital Citizenship Education (DCE) by equipping educators and learners across Europe with the skills and knowledge...
PROJECT DESCRIPTION AND OBJECTIVES: Women 5.0: Women Entrepreneurs in a Digital Future is an Erasmus+ project dedicated to closing the digital...
PROJECT DESCRIPTION AND OBJECTIVES: The PERMA-DIGITAL: A Whole School Approach to Digital Well-being project aims to develop and implement a whole-school...
Despite various initiatives, women remain significantly underrepresented in the ICT sector due to institutional, socio-economic, and cultural barriers. Our objective...
PROJECT DESCRIPTION AND OBJECTIVES: MindGuard with its participatory framework, VR platform and proposed training for mental health prevention and first aid...
Project description: Code4Europe is an EU-funded project that aims to expand and enhance digital education, building on the successes of EU Code...
The "Emerging Technologies for Holistic Literacy in Adult Education (ETHLAE)" project aims to address the challenge of effectively integrating emerging...
The main objective of the ENNE+ project is to enhance the capacity of VET providers to contribute to the transformative...
Digital literacy and tackling disinformation are among the top three digital skills needed for the 21st century. Teachers need to...
BACKGROUND Educating students in informatics at school is essential to equip every citizen with the necessary knowledge to participate, influence, and...
The INFINITE project aims to make the best use of AI for teaching, learning and assessment in Higher Education (HE). The...
The twin green and digital transitions are reshaping the way we work and the deployment of advanced technologies, such as...
The T4R project aims to increase resilience and innovation capacity of public authorities, higher education and research organizations, SMEs, and...
This Erasmus+ project aims at innovating the way VET providers in the gaming sector organise and implement their orientation activities...
The ADEDU project aims at supporting educators, trainers and learning centres in upskilling and innovating their offers by including people...
The project SMARTageCARE intends to build the pillars of a new paradigm of healthy and active ageing in Europe, the...
CHAMELEON - Career paths framework for High schools Aimed at Modelling innovative approaches using E-Learning in Early Orientation for Neet...
Most educational institutions were obliged to use digital environments for teaching due to the Covid19 pandemic. Pushing for digital transformation in...
Rapid digital transformation has influenced education, work and life and the Covid-19 pandemic has highlighted more the digital divide in...
CYANOTYPES project brings together a wide variety of organisations, stakeholders, and European networks to address the needs and skills gaps...
The Improving Digital Empowerment for Active Healthy Living project (IDEAHL) aims at developing and testing new models and approaches of...