EDUDATA
The EDUDATA project aims to strengthen the capacity of European education systems to make evidence-informed decisions in digital education by...
The EDUDATA project aims to strengthen the capacity of European education systems to make evidence-informed decisions in digital education by...
The ImpactBOX project (2025-2028) aims to address the EU's political commitment to a cross-cutting priority across all education and training sectors...
The DigiCLASS (Digital Competence Levels ASsessment in School education) Erasmus+ project addresses the urgent need to develop common and effective...
STEAMedge STEAMedge Academy addresses a growing gap in European teacher education: the need to equip educators with the skills and confidence to...
FAIR GAME addresses the intersection between children’s rights and mental well-being in online gaming environments. As digital gaming communities continue...
DigiCitizenEdu aims to advance Digital Citizenship Education (DCE) by equipping educators and learners across Europe with the skills and knowledge...
PROJECT DESCRIPTION AND OBJECTIVES: The PERMA-DIGITAL: A Whole School Approach to Digital Well-being project aims to develop and implement a whole-school...
Despite various initiatives, women remain significantly underrepresented in the ICT sector due to institutional, socio-economic, and cultural barriers. Our objective...
PROJECT DESCRIPTION AND OBJECTIVES: MindGuard with its participatory framework, VR platform and proposed training for mental health prevention and first aid...
Project description: Code4Europe is an EU-funded project that aims to expand and enhance digital education, building on the successes of EU Code...
The "Emerging Technologies for Holistic Literacy in Adult Education (ETHLAE)" project aims to address the challenge of effectively integrating emerging...
The main objective of the ENNE+ project is to enhance the capacity of VET providers to contribute to the transformative...
Digital literacy and tackling disinformation are among the top three digital skills needed for the 21st century. Teachers need to...
BACKGROUND Educating students in informatics at school is essential to equip every citizen with the necessary knowledge to participate, influence, and...
The twin green and digital transitions are reshaping the way we work and the deployment of advanced technologies, such as...
The T4R project aims to increase resilience and innovation capacity of public authorities, higher education and research organizations, SMEs, and...