Projects

ALL DIGITAL is currently working on a number of projects, most of them co-funded by European Union’s programmes. In some of these projects ALL DIGITAL is the project leader while in others it is a partner and works alongside other organisations-many of them our members- to make sure the project reaches its deliverables and creates lasting results.

Please see below the list of all the projects we are working on at the moment. For past projects, please select “Past projects” on the menu above.

Twitter: @rayuela_h2020 LinkedIn: @rayuela-h2020   Cybersecurity is one of the Commission’s priorities in its response to the Coronavirus crisis, which has witnessed increased cyberattacks. RAYUELA is a project specifically conceived to address this sensitive issue, offering an unprecedented response in full alignment with the key objectives of the...

The ReStory - ReWrite Your Story project aims to create an innovative curriculum accompanied by tools and methodologies about storytelling practices to be applied by care-givers to seniors. The purpose of ReStory project is to arm the care-givers with skills that will help elderly people...

HackAD Facebook: @hackADeu   The #hackAD project wants to foster digital skills and competences of young people from disadvantaged background by implementing collaborative educational activities based on the Social Hackademy co-creation methodology. The project aims to empower young people (age 16-29) from disadvantaged backgrounds by helping them acquire...

DocEnhance Newsletter: https://docenhance.eu/newsletter/ Twitter: @DocEnhance LinkedIn: @docenhance   DocEnhance aims to enhance transferable skills intelligence and integration into existing PhD programmes by involving the non-academic sector in developing a more employment and innovation-oriented curriculum for PhD programmes, facilitating work-based learning and business-education partnerships through developing PhD courses, and tracking...

Facebook: @DigitalBiblio Twitter: @digital_biblio Hashtag #DigitalBiblio   The Biblio (Boosting digital skills and competences for librarians in Europe) Project is funded through Erasmus+ KA2: Cooperation for innovation and the exchange of good practices - Sector Skills Alliances. The project addresses the skills gap in the library sector due to digital...

The DREAMS project aims at fostering the social, civic and intercultural competences of Roma parents through digital education in order to promote their social inclusion and tackle discrimination in schools, segregation, racism, bullying or violence. The idea is to strengthen the collaboration between schools and families...

Aims Develop an item bank and methodology, and then pilot a self-assessment tool for digital competence for foundation, intermediate and advanced levels among individuals in 3 Member States of the European Union, based on Digital Competence Framework for Citizens 2.1. The Item Bank A self-assessment / self-reflection tool...

What was the project about? Get Your Facts Straight! project provides media literacy education through workshops about disinformation and fake news on social media to young people and their parents. The aim of the project was to provide media literacy education to students and young people from...

Facebook @SmartDevOpsEU Twitter @devops_smart Smart-DevOps project addresses the shortage of digital and transferrable skills in the municipalities’ smart cities sector and will support this sector's employees in their professional development. Results are expected to benefit smart cities and municipalities which aim to adopt the DevOps culture, principles...

"Crowddreaming: Youth co-create Digital Culture" (CDDC) project aims to disseminate and scale-up at European level a good practice in the field of the valorization of digital cultural heritage as a means for inclusive education and for the promotion of European values among youngsters. The project scales...

The rapid technological improvements in the last decades have unlocked many new job possibilities. More than ever, digital skills are essential for adult workers to take advantage of these opportunities and play a key role in the evolution of the digital economy. The purpose of the...

Open AE: Promote open source technologies in non-formal adult education is an Erasmus+ KA2 project awarded through EPOS - National Agency for Erasmus+ programme in Flanders. Open AE has three priorities: to promote access and learning through open educational resources (OER); to promote Open Source (OS)...

eMedia is an Erasmus+ KA2 Strategic Partnerships for Adults Education project. The focus of the project is to promote education by educating active and responsible citizens in the digital world. This is done through the production of educational booklets teaching digital practices, to be used...

Purpose and activities There is no doubt that ICTs allow members of the growing elderly population to remain independent longer. The ICT 4 the Elderly project aims to facilitate a pathway for up-skilling the digital competences of individuals between the age of 55 and 75 and to...

Between 2007 and 2013, cultural participation has contracted in all European countries, where "low" level of participation went up  from 30% to 34%. On the other hand, cultural heritage represents an extraordinary resource for growth: both from the point of view of cohesion and social inclusion,...

In our transforming society lack of digital skills in the elderly population is synonymous to social isolation; inability to access information and services, including health services; loss of autonomy, and an increased sense of inadaptability. ICTSkills4All – Empowering old citizens for a digital world aims at...

#CodincEU The “Coding for Inclusion” aims at fostering STEM education of disadvantaged youth through an inclusive educational approach based on a peer-learning pedagogical method for formal and non-formal educational contexts in Europe. The project adapts, disseminates and scales up a inclusive learning good practice based on the...

In today’s society everyone needs to have a wide set of skills, knowledge and competences, including a sufficient level of digital competence, in order to play an active part in society, to access and progress in the labour market, and to engage in further education...

  To find publications about the project on social media, please check #digitalwelcome The initial idea for a Programme for IT courses for migrants and refugees was born within the ALL DIGITAL (then Telecentre-Europe) network  during the Telecentre Europe General Assembly in Amsterdam in 2016 and was...

In October 2017 the HURISTO project was launched in Brussels. The project was coordinated by Maks and has been implemented in Italy, Spain and Belgium. The purpose of the year-long project was to develop a methodology for awareness raising and advocacy about the European human rights charter as a part of global citizenship...

ASK4JOB is a pan-European educational pathway for long-term unemployed and low-skilled adults, which contributes to: digital citizenship, meant as open access and participation in the society with a full digital awareness; digital inclusion, meant as quality of opportunities in the use of the network and...

The current global scenario requires Education and training institutions and practitioners to assume greater responsibility than ever in helping learners of all ages and backgrounds to develop into informed, critically literate, socially-connected, ethical and engaged global citizens. In this context, the BRIGHTS “Boosting Global Citizenship Education...

Facebook and Twitter: @SmartWomenEU SMART Women is a project that aims to design and deliver a training programme specialising in Entrepreneurship and eCommerce. The programme aims at increasing the knowledge and competences of female individuals in the area of electronic commerce and business to enable them...

We have identified two interesting profiles for employment and digital competences offering opportunities in the coming years: entrepreneur and ‘virtual office worker’. The aim of the project is to define their competences profiles based on DigComp. We are focusing on non-formal and informal education as we want to address...

#DSJCoalition DSJC in a nutshell The Digital Skills and Job Coalition builds on the success of the Grand Coalition for Digital Jobs. A consortium of DIGITALEUROPE, European Schoolnet, and ALL DIGITAL (formerly Telecentre Europe) lead efforts to scale-up national coalitions across Europe, make pledges for digital...

In February 2016 Telecentre Europe and three members (Maks vzw, Telecentar and El Teb) started a new project “Youth e-perspectives on migration”. The idea is to teach young people to use digital media to address important societal issues; the focus topic is refugees and migration affecting many countries...

CODEMOB - teaching coding and mobile devices in telecentres is a project that designed two courses on coding and mobile devices for users and a training curriculum for e-Facilitators. CODEMOB has created a comprehensive curriculum through which unemployed young users would learn how to use their...

Code your Future is a new campaign organized in telecentres to introduce coding to young people and children, especially those from disadvantaged communities. The aim is to change the mindset of how young people perceive digital skills, and to raise their awareness on the importance of...

E-Participation is ICT-enabled citizens’ participation in policies and policy-making. Many citizens consider that the EU is something that happens only in Brussels, far away from them and their daily lives. But in fact, the European institutions have created a number of online tools where each...

I-LINC aims to develop a sustainable and all encompassing platform on the topic of ICT (for) learning and inclusion. The I-LINC platform will be an online environment for networking; participation and learning that will focus on boosting the employability and entrepreneurship capacities of young people. The...

Download the project brochure   Fit4jobs project is a training-for-employment initiative centred on ICT skills. The project idea was started by Fast-track to IT (FIT Ltd), an Irish nonprofit organisation that has so far trained thousands of job seekers with IT skills demanded by employers locally. Due to their unique training model, a...

Telecentre Europe was part of the Secretariat of the Grand Coalition for Digital Jobs. The Secretariat brought together stakeholders from the demand and supply side committed to bridging the skills gaps. These constituencies included Member States, the Commission, industry, academia and NGOs. Over two years,...

The eSkills for Jobs campaigns 2014-2016 aimed to raise awareness of the need for citizens to improve their command of ICT skills for work. The campaign was a response to the growing demand for ICT-skilled professionals which is currently not met, despite high level of...

The acronym M4ALL stands for "motion-based adaptable playful learning experiences for children with motor and intellectual disabilities". The playful learning experiences took the form of games. M4ALL educational games were developed using affordable and widespread interactive technology. The games offer customisation capabilities to enable caregivers adapt...

Unite-IT is a European network project and a community site for professionals interested in digital skills and e-Inclusion in Europe. The Digital Agenda for Europe identifies digital inclusion as an action area: the key role of digital competence for economic and social inclusion and the fact that about 30%...

TMA was a project aimed at providing a learning pathway on media literacy specifically tailored for adult learners. The programme equipped learners with skills related to understanding, use and production of media based on ICTs, including audio-visual and photography. The TMA project also established reference points...

Objectives JRC-IPTS and DG CONNECT conducted the MIREIA project, which aimed to better understand the role of eInclusion intermediary actors and to create adequate instruments to show how they contribute to the achievement of European eInclusion policy goals. In concrete, the objectives of the study were...