Projects

ALL DIGITAL is currently working on a number of projects, most of them co-funded by European Union’s programmes. In some of these projects ALL DIGITAL is the project leader while in others it is a partner and works alongside other organisations-many of them our members- to make sure the project reaches its deliverables and creates lasting results.

Please see below the list of all the projects we are working on at the moment. For past projects, please select “Past projects” on the menu above.

In our transforming society lack of digital skills in the elderly population is synonymous to social isolation; inability to access information and services, including health services; loss of autonomy, and an increased sense of inadaptability. ICTSkills4All – Empowering old citizens for a digital world aims at...

#CodincEU The “Coding for Inclusion” aims at fostering STEM education of disadvantaged youth through an inclusive educational approach based on a peer-learning pedagogical method for formal and non-formal educational contexts in Europe. The project adapts, disseminates and scales up a inclusive learning good practice based on the...

In today’s society everyone needs to have a wide set of skills, knowledge and competences, including a sufficient level of digital competence, in order to play an active part in society, to access and progress in the labour market, and to engage in further education...

  To find publications about the project on social media, please check #digitalwelcome The initial idea for a Programme for IT courses for migrants and refugees was born within the ALL DIGITAL (then Telecentre-Europe) network  during the Telecentre Europe General Assembly in Amsterdam in 2016 and was...

HURISTO is a project with the main aim to deliver a methodology concerning European human rights charter and educational skill improvement for the less educated. The purpose of the year-long project is to develop a methodology for awareness raising and advocacy about the European human rights...

ASK4JOB is a pan-European educational pathway for log-term unemployed and low-skilled adults, which contributes to: digital citizenship, meant as open access and participation in the society with a full digital awareness; digital inclusion, meant as quality of opportunities in the use of the network and...

BRIGHTS “Boosting Global Citizenship Education using digital storytelling” project aims at fostering social cohesion and promoting intercultural dialogue and democratic values in Europe.In BRIGHTS we will promote Global Citizenship Education (GCE) in formal and non-formal Education with the help of digital storytelling (DS) techniques, leading to...

Facebook and Twitter: @SmartWomenEU SMART Women is a project that aims to design and deliver a training programme specialising in Entrepreneurship and eCommerce. The programme aims at increasing the knowledge and competences of female individuals in the area of electronic commerce and business to enable them...

We have identified tw0 interesting profiles for employment and digital competences offering opportunities in the coming years: entrepreneur and ‘virtual office worker’. The aim of the project is to define their competences profiles based on DigComp. We are focusing on non-formal and informal education as we want to address...

#DSJCoalition DSJC in a nutshell The Digital Skills and Job Coalition builds on the success of the Grand Coalition for Digital Jobs. A consortium of DIGITALEUROPE, European Schoolnet, and ALL DIGITAL (formerly Telecentre Europe) lead efforts to scale-up national coalitions across Europe, make pledges for digital...

In February 2016 Telecentre Europe and three members (Maks vzw, Telecentar and El Teb) started a new project “Youth e-perspectives on migration”. The idea is to teach young people to use digital media to address important societal issues; the focus topic is refugees and migration affecting many countries...

CODEMOB - teaching coding and mobile devices in telecentres is a project that designed two courses on coding and mobile devices for users and a training curriculum for e-Facilitators. CODEMOB has created a comprehensive curriculum through which unemployed young users would learn how to use their...

Code your Future is a new campaign organized in telecentres to introduce coding to young people and children, especially those from disadvantaged communities. The aim is to change the mindset of how young people perceive digital skills, and to raise their awareness on the importance of...

E-Participation is ICT-enabled citizens’ participation in policies and policy-making. Many citizens consider that the EU is something that happens only in Brussels, far away from them and their daily lives. But in fact, the European institutions have created a number of online tools where each...

I-LINC aims to develop a sustainable and all encompassing platform on the topic of ICT (for) learning and inclusion. The I-LINC platform will be an online environment for networking; participation and learning that will focus on boosting the employability and entrepreneurship capacities of young people. The...

Download the project brochure   Fit4jobs project is a training-for-employment initiative centred on ICT skills. The project idea was started by Fast-track to IT (FIT Ltd), an Irish nonprofit organisation that has so far trained thousands of job seekers with IT skills demanded by employers locally. Due to their unique training model, a...

Telecentre Europe was part of the Secretariat of the Grand Coalition for Digital Jobs. The Secretariat brought together stakeholders from the demand and supply side committed to bridging the skills gaps. These constituencies included Member States, the Commission, industry, academia and NGOs. Over two years,...

The eSkills for Jobs campaigns 2014-2016 aimed to raise awareness of the need for citizens to improve their command of ICT skills for work. The campaign was a response to the growing demand for ICT-skilled professionals which is currently not met, despite high level of...

The acronym M4ALL stands for "motion-based adaptable playful learning experiences for children with motor and intellectual disabilities". The playful learning experiences took the form of games. M4ALL educational games were developed using affordable and widespread interactive technology. The games offer customisation capabilities to enable caregivers adapt...

Unite-IT is a European network project and a community site for professionals interested in digital skills and e-Inclusion in Europe. The Digital Agenda for Europe identifies digital inclusion as an action area: the key role of digital competence for economic and social inclusion and the fact that about 30%...

TMA was a project aimed at providing a learning pathway on media literacy specifically tailored for adult learners. The programme equipped learners with skills related to understanding, use and production of media based on ICTs, including audio-visual and photography. The TMA project also established reference points...

Objectives JRC-IPTS and DG CONNECT conducted the MIREIA project, which aimed to better understand the role of eInclusion intermediary actors and to create adequate instruments to show how they contribute to the achievement of European eInclusion policy goals. In concrete, the objectives of the study were...

Carer+ project identified and enhanced ICT competences of care workers who supported elderly persons at home – anticipating a new and vital role for care workers. It aimed to support the development of digital competences and digitally-supported professional skills for care workers, with a particular focus on...

ALL DIGITAL (formerly Telecentre-Europe) newsletter was first published back in May 2011 and has changed a lot since the first edition. Nonetheless, our goal hasn't changed: we want to regularly update our members and interested stakeholders on our activities and give them a dose of...

  The pan-European ALL DIGITAL Week is following in the footsteps of Get Online Week (GOW) organised in 2010-2017. It s an annual digital empowerment campaign that engages people to use technology and the Internet with confidence and skills that allow them to benefit from online...