Project Funded by:  ERASMUS+ KA3 Support for Policy Reform, Forward Looking Cooperation Projects (FLCPs)

Project Duration:  24 months

Start Date:  01/01/2020

End Date:  31/12/2021

Website:  https://steamonedu.eu/

STEAMonEdu: Competence development of STE(A)M educators through online tools and communities

Facebook: @STEAMonEdu

Twitter:  @STEAMonEdu

Follow the project news by using the hashtag #STEAMonEdu

 

The STEAMonEdu project aims to increase the adoption and impact of STE(A)M education by investing in the community of stakeholders and the professional development of educators.

The approach of the project is to nominate educators as the pillars of implementation of STEAM education policies and support their professional development either by blended training or by their participation in a community of stakeholders. The exchange of experience, collaboration and creative work of this community will be supported by online peer learning and crowdsourcing platform.

As a result of research and creative techniques that will be instrumental among the members of the community, the STEAM education framework will be produced, which will include competences, policies, methodologies, educational objects, etc.

These findings will be used to design the training curriculum for STEAM educators and the MOOC “Professional development of STEAM educators”. The training itself will consist of two stages: at first the MOOC will be available to everyone interested in the topic, and 500 people are expected to enroll. Then 50 MOOC graduates will be selected for the next stage, that will contain online training activities and will lead to production of learning activities templates, STEAM education projects and policies.

The project will be piloted in Germany, Greece, Italy, Romania, and Spain.

The project will adopt a bottom-up participatory approach to deliver:

  • An online community of educators that will collect good practices and collaboratively develop STEAM education policies,
  • A STEAM education framework, including STEAM body of knowledge, template curricula and learning activities, with a focus on diversity issues
  • The STEAM competence framework STEAMComp, which will detail the competences necessary to design and implement STEAM education activities (STEAMComp will specialize Digital Competence Framework for Educators – DigCompEdu with STE(A)M-specific competences)
  • The ST(E)AM educator profile, that will be designed on the principles of ESCO (European  multilingual classification of Skills, Competences, Qualifications and Occupations)
  • A blended course delivered via the online platform and using on its content (OERs), including a MOOC targeting STE(A)M educators.
  • Guide of STE(A)M educational practices
  • Guide on STE(A)M Education policies
  • The STE(A)M policy influencer toolkit
  • Guide for STE(A)M education policy makers (Policy recommendations)
  • A STE(A)M readiness self-assessment online tool for educational organisations that implement STE(A)M education policies, that will implement or expand SELFIE.

 

ALL DIGITAL is the lead partner of the project dissemination & exploitation activities. It also contributes to the “Establishment of European community of STE(A)M educators” through the collection and analysis of best practices and the analysis of national STE(A)M education policies and educators’ needs in Europe.

Partnership:

  1. Computer Technology Institute and Press “Diophantus” (CTI) / DAISSy Research Group, Greece (Coordinator)
  2. ALL DIGITAL, Belgium
  3. Stati Generali dell’Innovazione (SGI), Italy
  4. Helliwood, 21st Century Competence Centre, Germany
  5. EOS Foundation, Romania
  6. Colectic, Spain
  7. Regional Directorate of Primary and Secondary Education of Western Greece/Ministry of Education Lifelong Learning and Religious Affairs, Greece