Project Funded by:  EACEA 07/2017, ERASMUS+ KA3 “Social Inclusion through Education, Training and Youth”

Project Duration:  24 months

Start Date:  15/01/2018

End Date:  14/01/2020

CODINC – Coding for Inclusion

#CodincEU

The “Coding for Inclusion” aims at fostering STEM education of disadvantaged youth through an inclusive educational approach based on a peer-learning pedagogical method for formal and non-formal educational contexts in Europe.

The project adapts, disseminates and scales up a inclusive learning good practice based on the Capital Digital project, implemented by project partner and ALL DIGITAL Member MAKS in Brussels, Belgium. Capital Digital successfully trained 15-18 year old youngsters from disadvantaged backgrounds, migrants and asylum seekers on how to teach coding and programming to their younger 10-12 year old peers in Brussels. The young “e-facilitators” learned to engage children in STEM and coding activities in a playful way. This first work experience enhances the youngster’s confidence when starting their careers and finding a job. Moreover, the project effectively supports young people to develop critical thinking, creativity, digital and collaborative skills, and science capital. Most importantly, the Capital Digital peer-learning pedagogical method has a strong inclusive potential and fosters the STEM education and the inclusion of disadvantaged students both inside and outside the classroom.

The “Coding for Inclusion” project will adapt the Capital Digital methodology and training programme to different contexts and will apply them in 5 European countries, namely Belgium, Cyprus, Germany, Italy and Spain.

This project will directly address:

  • Primary school students (last cycle: 10 to 12 years of age) and secondary school students (15 to 18 years of age), in particular from disadvantaged areas
  • Primary and secondary school teachers
  • Parents
  • Trainers working with young people (e-facilitators, youth workers, etc.) in formal, non-formal and informal settings (schools, telecentres, youth centres, NGOs, training centres etc.)
  • Key stakeholders from formal and non-formal environments: families, youth organisations, civil society organisations, local communities, NGOs, educational institutions and learning providers, public authorities, policy makers, business, etc.

Project specific objectives are:

  1. Increase and improve teachers’ and trainers’ capacity to foster the STEM education of disadvantaged youth through an inclusive educational approach based on peer-learning
  2. Empower disadvantaged young people in the acquisition and development of IT and collaborative competences as well as problem solving, self-confidence and creativity through a peer-learning training programme on Coding
  3. Foster the development of a European “Coding for Inclusion” learning community among different actors and across different sectors (formal and non-formal education and training) able to sustain project results and amplify their impact.

 

Partners: