01 Feb Crowddreaming: Youth co-create digital culture (CDDC)
“Crowddreaming: Youth co-create Digital Culture” (CDDC) project aims to disseminate and scale-up at European level a good practice in the field of the valorization of digital cultural heritage as a means for inclusive education and for the promotion of European values among youngsters.
The project scales up a best practice of the same name developed by Stati Generali dell’Innovazione (General States of Innovation, SGI). “Crowddreaming” was born as a contest for Italian schools, promoted by Stati Generali dell’Innovazione and the Digital Cultural Heritage, Arts and Humanities School. Its third edition took place in 2018. It aims to encourage the awareness to both teachers and young people about the epochal challenge upon which new generations are called, they will be the first in history to find themselves passing down a purely digital cultural heritage. The competition aims to raise awareness of the difficulties of this challenge and to stimulate the adoption of the new paradigms of thought required to operate in the digital dimension.
The Crowddreaming project takes this concept and scales it up into schools around Europe wherein students will be invited to create a virtual/augmented reality “digital scene” as a class. The project will create a formal version of the Crowddreaming methodology and curriculum for the first time, allowing it to be scaled up across Europe. The digital scenes developed by students participating in piloting countries will be put together in a digital square, a digital monument – Europa Square.
Based on a principle of content-based learning, each edition invites the participants to contribute to the construction of a digital monument, placing them on the challenge of generational transmission of digital cultural contents.
The project will develop a curriculum which will be piloted in Italy, Croatia, Latvia, and Greece. Trainers will be trained in the curriculum and will support teachers who will learn the course contents through MOOCs. At the end of the project a digital monument (Europea square) will be developed.
The project aims to reach 400 secondary school students per piloting country, creating 20 digital scenes per country. The project platform, Europa square will host at least 80 digital scenes from the students across Europe.
All project partners are members of the ALL DIGITAL network
- ALL DIGITAL, Belgium – lead partner
- Stati Generali dell’Innovazione, Italy
- LIKTA, Latvia
- Hellenic Open university with its DAISSy Research Group, Greece
- Centre of Technical Culture Rijeka, Croatia