20 Sep DIGINV – Digital Invasions for the Promotion of Cultural Heritage
20 Sep, 2018
Between 2007 and 2013, cultural participation has contracted in all European countries, where “low” level of participation went up from 30% to 34%.
On the other hand, cultural heritage represents an extraordinary resource for growth: both from the point of view of cohesion and social inclusion, and as an economic and productive asset.
The concept of the DIGINV (DIGigital INVasions for the Promotion of Cultural Heritage) project is to valorize cultural interest and practices by engaging citizens, cultural institutions and using technology as a catalyst. In the end, citizens engage and experience culture in a new way.
The project scales up the Digital Invasion methodology, which was developed in Italy. The methodology improves the digital and communication skills of cultural operators, helping them become promoters to and engage citizens in the valorization of cultural heritage. It also works to improve the digital skills of citizens involved (from the youngest to the elderly) by using new technologies to promote and valorize a cultural point of interest.
There are two different expected results.
On one hand, the digital invasions itself, will allow participants to learn the fundamental concepts in the field of digital communication, reducing the lack of digital skills among the participants. Digital invasions will apply the principles of the digitalization of production systems, digital storytelling and web-marketing, to promote cultural heritage in order to make it more accessible and competitive at local and international level, enhancing the tangible and intangible cultural heritage itself and the participants’ development in a completely new way. The digital invasions are the holder of the good practice and of the strategic know-how necessary for its transfer to operators and abroad.
And on the other hand, the operators and partner organizations will have new tools for community involvement in enhancing cultural heritage, as well as the consolidation of the dialogue with the local authorities. This dialogue, will enhance a common line of action at European level that will be identified for the involvement of citizens in the promotion of cultural heritage.
The project includes several final project outputs:
- Video tutorial that will collect the experiences of training and experimentation of digital invasions. The video tutorial will be made available to all the organizations potentially interested in experimenting with the methodology in their territory.
- Reports based on the blended mobilities on how to apply the good practices on the involvement of civil society in the promotion and enhancement of cultural heritage in each country involved. The reports will not be purely descriptive: on the contrary, they will provide insights on the practical implementation of the activities, in order to make the experience in different contexts easily accessible and replicable.
The project has two main target groups:
“Cultural operators” who will be involved in the training and organization of digital invasions:
- Operators of the tourist system (employees of the municipality and the main places of cultural interest, tourist guides, etc.)
- Digital facilitators
- All those who perform an educational function within a company and who can carry out activities with the public
New proactive actors/public in the dissemination of cultural heritage
- Young people and disadvantaged adults
- Citizens of the places of invasions
- Municipality of Bevagna, Italy
- Invasioni Digitali, Italy
- CTK Rijeka, Croatia
- Cyprus Computer Society (CCS), Cyprus
- Malta Communications Authority (MCA), Malta
- Regional Telecottages Public Association of South Hungarian Plain (DTE), Hungary
- ALL DIGITAL, Belgium