Start date:  1 June, 2020

Location:  Foligno, Italy

Organiser(s):  Egina and Ente Giostra Quintana

Website:  https://www.erasmuspluska1.eu/ar-vr-for-the-education-at-cultural-heritage/?fbclid=IwAR2RXjXSXstDrfIrt07aHZ44ooNe8Ts_9ILM8a9677WFoLlDf22OGHAaZrE

AR & VR for the education in Cultural Heritage

WHEN

  • First edition: 1 June, 2020
  • Second edition: 31 August, 2020

 

TARGET AUDIENCE

The course is open to all those interested in improving the learning experience in culture, art or landscape architecture for young or adult students using augmented and virtual reality technologies. 

METHODOLOGY

This course provides knowledge of the theoretical background, operating methods and cutting-edge design tools for development of digitally-enhanced art events and tangible or intangible cultural heritage experiences.

The course consists of two face-to-face training modules:

  • A basic introduction to key concepts, tested models and effective digital tools to improve learning experience in culture and art.
  • A project-based hands-on advanced workshop, focused on developing a city-wide augmented-reality-powered cultural heritage experience.

 

LEARNING OUTCOMES

Participants will work together to co-design, co-create and stage museatrical (museum+theatrical) representations of local heritage and traditions.

They will develop theoretical and practical competences in enhancement of tangible and intangible cultural heritage through: